Name: Guto Drose
Age: 41 (Or there about)
Birthday: NA - Around early 1860. No other information was recorded.
Innocence type: Equipment
Innocence synchronization rate: 117%
Innocence focus: Locks
Lock Position; When focused on a target it can lock them to a defined area, or all movent.
Lock Defence; Creates a protective cageLock break; Key itself grows in size and morphs to become similar to an axe. It can range from a wood cutter size, to fireman's size, to rather outrageous.
more to come...
Unlock; Not actually an attack, but a general feature as minimal activation lets it act as a skeleton key for all kinds of locks.
Personality: Serious and most often quiet, with patience in spades. His manners are rough but he knows how to put up a front to get along with others. He acts irritable and grumpy when he doesn't want to deal with something or someone. He has a tendency to sigh and roll his eyes at the antics of others. He love an adventure and telling stories, along with hearing them from others on his travels. Has an interest in the occult and supernatural and gets rather excited and nerdy about it. He becomes like a bushfire when angry and smoulders for days.
History: Born in a convict camp to a woman who was shipped over for several crimes, Guto spent most of his young life in the Port Arthur penal settlement. For years he fought bad health and did his best to make as many connections he could, his mother’s happiness at the forefront of his thoughts. He also began collecting keys. On the settlements closure when he was 17, he discovered one particular key in a guard house embedded with a green gem (later discovered to be innocence).
Choosing to travel with his mother to find somewhere to call home on the small island, he soon discovered the key he’d found acted as a skeleton key, opening locked doors of all kinds. However each time he managed to unlock things, a strange man with dead eyes would show up around them. As they made their way across the northern coast the man finally attacked, turning into a hideous monster. They did their best to out run it, but after his mother fell over he stood his ground to protect her. His favoured key gripped tight in his fist, he threw his hand up and demanded the monster to stay back. To his surprise pillars of light rose like cell bars, holding the monster in place. With the monsters sudden confusion he pulled his mother to her feet and made a run for it, gun shots echoing behind them.
They eventually made it to the far north-west settlement of Circular Head. They found an unused house to stay in, before his mother finally found work as a house maid to a British settler. However not too long after, he begins to see the dead-eyed people once again, this time a group of 3 of them. Knowing now that they were monsters, he led them out to an open area to confront them. Repeating once again what he had done before, he managed to trap them, but they still were able to shoot from between the bars. Tiring from dodging attacks and having them bash against the bars, the monsters escaped by crushing one of their own against the innocence. The remaining monsters now approached him, and in anger and desperation he charged forward. His will was strong enough for the key to suddenly expand in size, and now with a solid weapon similar in size to a fireman’s axe, he swung with all his might. Possibly with luck on his side he dealt enough damage to destroy the remaining monsters.
To his surprise, as he rested on a hill, he was approached by a woman in a coat, saying she was a Finder for a group called the Black Order. She explained that she had seen his fight, and told him about Akuma, Exorcists and the duty of the Order.
Listening to the Finder and believing her, he accepted that sticking around would only draw in more akuma that could threaten his mother, and chose to make the trip to the Oceania branch to become an exorcist, leaving only a letter saying he had found work away. He spent the next several years training, even making the trip to the European branch to learn about other exorcists at age 31. On his return trip he managed to reach critical point when a massive group of akuma attacked to port. He is appointed a general of the Oceania branch, and entrusted with two fragment of innocence, tasked with searching out new accommodators.
Currently he is resting at headquarters after his latest trip out to several Australian settlements.
-Compulsively collects keys of all kinds
-He love the supernatural, but actually gets disappointed when innocence is the cause.
-He's prone to hanging around the science division and joining in on their experiments. Ask him about it and he'll deny it.
-He is quick to get sick and dislikes being around sick people.
RP Preference: Skype, Notes, Google